![]() The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images. LCD Shutter Glasses ( Famicom 3D System), Anaglyph mode (USA)Īnaglyph mode, Autostereogram mode, Forte VFX1 Ī proprietary LCD Shutter Glasses system, not compatible with Modern 3D TV systems. Released in 1987 by INTV Corporation 3-D glasses not included. Programmed with ChromaDepth 3-D technology and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES. ![]() It was one of several stereoscopic 3-D arcade games at the time, along with titles from rival companies Irem, Sega and Taito. ĭeveloped by Namco, the stereoscopic 3-D image is generated using LCD shutter glasses, which is enhanced by a fresnel lens placed between the video screen and shutter glasses, giving the impression of large 3-D images coming near the player. It used Irem's 3D Vision system, which displayed stereoscopic 3D color graphics using a complex 3D system consisting of a dual-monitor setup, a half-silvered mirror, and a viewer with a polarizing filter for each eye. Ī proprietary disk-rotating glasses systemĭeveloped by Irem and released in January 1986. The game's active shutter 3D system jointly developed by Sega with Matsushita (now Panasonic). Uses a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more. ![]() The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. This is a list of stereoscopic video games.
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